![]() ![]() ![]() I have my own critiques of the game but not many that overlap with yours. Serpentine is guilty of this too but it feels more appropriate there and he isn't as difficult.ĭon't think of me as a fanboy. Merga's regular form and Askal are two big offenders because of their quick horizontal attacks. The bosses being off screen is a pain, I agree. When you complain about the robot is that when you controlled it or when you fought it? For a two-phase one-off I thought it was pretty good, albeit with leaning a little heavily on hovering to walk. The camera does a good job of conveying movement because it's locked to the character in many ways. For example, if you want to get Freedom Planet 2 Steam key and activate it on Steam, pick the shop that has a Steam icon. You will find this information on the game card in the form of a launcher icon. There's a lot fewer damage-on-contact enemies in this game than there are in other games. When checking the offers for Freedom Planet 2, make sure that the key is activated through the DRM of your choice. I do have some issues spotting my character among a group of enemies, but I'd say that this comes more down to having to keep an eye on the other enemies than the player character being hard to spot. Contextually it's fine but visually I feel it's too similar to the regular ground. For Askal's fight I think the plain ground only really lets the visuals down when it comes to the two pillars that lock the player in. A screenshot might help highlight what you mean. What do you mean by a level not having "a cover surface"? The level Magma Starscape looks fine to me. ![]()
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