![]() ![]() They are also inefficient to belt - 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Far better to make these locally as needed. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else.When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests.Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running.Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc.When you get robots, you can easily extend the bus with blueprints.You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones.(I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Upgrade belts when more throughput is needed.Make sure to re-balance belts after you split from them.Done! Two science packs made efficiently and traveling together on the same belt!.For the belt furthest from the assembler, split off green circuits.Place inserters as per screenshot - only inserters need long-arms.Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below.Place these one tile away from the Red Science output belt. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science.Green Science needs belts and inserters to craft. Neatness matters! Make sure the empty side is across from the inserter! (As shown). For the belt close to the assembler, split off half a lane of iron plates.For the belt furthest from the assembler, split off copper plates.Place a regular inserter and a long armed inserter to feed each Science assembler. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler.Place another belt along the output side of the assemblers. Place 2 rows of belts along the assemblers. ![]() Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science.Red & Green Science Red Science needs Gears & Copper to craft. If your lanes are getting chronically unbalanced, consider putting in a proper 4 lane belt balancer, which splits products equally:Ī proper 4 lane belt balancer, (on iron), which splits products equally next to the space-saving solution (copper) which is a stop-gap solution when you have less space.Īnother example of splitting two products off the Main Bus: After the split off at lane 4, splitters allow movement of product to go all the way from lane 1 to lane 4, replenishing product on all lines. Therefore, use 3 splitters to divert resources back to that lane.Īrrows show direction of product movement. On a 4 belt line, you need to make sure the furthest belt from the split can feed into the edge you split from. On a two-belt line, (like steel or plastic), use a regular splitter. As a result, setting frequency of resources to very low but size to very big makes for the largest possible ore deposits.Balance After you split off to the side, you will need to balance the belts again to feed more back to the lane you just took from. It turns out that changing frequency of resources does not affect the average amount per map area, but rather how scattered the resources are. Make resource deposits less scattered, so our resource logistics are simplified (we want few, very large and rich deposits). So Very Small size, and Very Low frequency (or start area only) Make water bodies few and small, but it might be nice to have them show up outside of start area (this last bit is optional). Make resources have Very Good Richness so the deposits last the longest time possible. With this in mind, we want to do a few things: One of the major annoyances to maintaining truly massive bases is the constant need to manually reposition ore miners, as well as how terrain (mainly water) can get in the way of expansion. So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |